The project rolled on nicely, they had game shows running regularly on both small and larger TV satellite channels in Sweden and also on Swedish national TV for a while on some big Saturday night show. For some games one single phone key would translate to jump+forward and in another game it could be something else. In addition to making the dial tones "press" keys in the game we had to make up separate "key maps" where one single phone key could translate to different console key presses depending on what was best in each game. Or just having the second console for "lining up" and pausing the next game in the place you wanted the next player to start inside a game. Two consoles for each system, either for two callers and two consoles simultaneously seen in the TV broadcast in a split screen fashion. We designed a system that interfaced two phone lines and two consoles. The company where I worked was in turn approached by this company and we were asked to build this interface system from scratch. The TV viewers would call in and then play games on live TV broadcast shows using their telephone dial key (DTMF) tones. "In the early -90's a Swedish company approached both Nintendo and Sega about creating a game system for TV broadcasting. The seller explained how this game was only found recently: Now the Super Nintendo Campus Challenge we wrote about several months ago is for sale on the site as well. GameGavel has been on a roll lately with auctions for rare games like Red Sea Crossing and Air Raid CIB in the last month.
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